COM 402
Media Aesthetics
Aspect
Ratio & Shot Size
Framing
frame defines the image for the viewer
initially defined and constrained by aspect ratio
can be manipulated by media artist through camera position, masking, and
use of multiple screens
framing issues include:
frame size and shape (aspect ratio)
notions of onscreen and offscreen space
basic camera shots
mobile framing
Framing Functions
can suggest character traits, psychological states, emotional reactions
can suggest power, dominance, submission
can suggest comic effect
can function as narrative motifs
XLSs of John Ford Westerns
canted shots of Radio Raheem in Do the Right Thing
Framing functions must be considered within the context of each
particular film.
Frame Size and Shape
aspect ratio = relation of frame width to frame height
the wider the frame, the greater potential for:
communicating more visual information
communicating larger sense of space
communicating value for intimate subjects
manipulating viewer attention on the screen
But, a wider frame can also be problematic.
Common Screen Sizes
1.33:1 (classic film & traditional TV
standard)
former Academy standard in U.S.
readily adaptable for TV
good for close ups & extreme close ups
current computer screen ratio
1.85:1 (standard wide-screen)
current Academy standard in U.S.
most Hollywood films shot in 1.85:1
provides greater vista than 1.33:1 & enables more information
2.35:1 (Panavision)
anamorphic lens squeezes image, which is unsqueezed during
projection
must be cropped, panned & scanned, or letterboxed for TV
viewing
great for revealing lots of information
tough to do good closeups
1.77:1 (HDTV)
HDTV Aspect Ratio
Wider than most TV formats, yet not as wide as the current academy
standard for movies.
Can accommodate widescreen without much picture loss.
Manipulating Aspect Ratio
Can be done with masking (blocking out part of the frame.
Can be done by mobile framing (moving the camera while shooting)
Can be done by suggesting action taking place in offscreen space
Can be done in postproduction by using multiple screens
Masking
frame shape is changed by attaching masks over either the
cameras or printers lens
iris = circular mask
other shapes are also
used
(vertical/horizontal)
can be done with onscreen
objects
manipulates viewer attention
Masking through Objects
Multiple Screens
each can have a static or moving picture
each can have a distinct shape and aspect ratio of its own
can be distorted or not
Despite use of multiple screens, viewer is still quite aware of the space
within the frame.
Onscreen & Offscreen Space
implies additional narrative space outside of the frame
relies on viewers imagination
increases potential for space and action
can facilitate suspense, surprise, fear, curiousity, importance,
awareness, etc.
Noλl Burchs 6 Zones of Offscreen Space
space beyond left side of the frame
space beyond right side of the frame
space above the frame
space below the frame
space behind the set on the frame
space behind the camera
Camera Shots
Provides viewers with the sense of being close or far away from elements
of mise-en-scθne.
Seven standard camera shots, based on the scale of the human body
(even there is none pictured):
extreme long shot (XLS)
long shot (LS)
medium long shot (MLS)
medium shot (MS)
medium close-up (MCU)
close-up (CU)
extreme close up (XCU)
Mobile Framing
When the framing of the object changes during the shot.
Achieved through camera movement while shooting.
Five general types of camera movement, each creating its own visual
effect (pan, tilt, dolly, trucking, crane).
Five Basic Types of Camera Movement
panning
= when camera turns right or left but position from subject is fixed (scans
space horizontally)
tilt
= when camera swivels upward or downward but position from subject is fixed
(scans space vertically)
dolly
= when camera itself moves closer to or farther away from subject
trucking
= when camera itself moves laterally to subject
crane
= when camera is above ground and moves in the air in any direction
Summary
framing
different aspect ratios
can be manipulated through:
masking
multiple screens
camera shots
camera movement (mobile framing)